![]() ![]() Several new traits specific to a single faction or a group of factions have been implemented. Faction Leaders have been worked on, and several factions (the Hellenistic factions, Aedui, Arverni, Cassi and Sweboz) have offices and nobility similar to the Roman Cursus Honorum (which has been reimplemented, even though the Senate no longer exists as a playable faction). Major Features of the Traits and Ancillaries System: Many traits specific to certain factions or cultures have also been added, with unique names, descriptions, and effects. Numerous other traits have been added, such as two Command-boosting Trait Trees to better represent leadership and tactical ability. These 6 primary traits are the backbone of the EB system, and they affect the acquisition of many of the other traits and ancillaries. The three Ability Traits are Intelligence, Charisma, and Vitality and the three Personality Traits are Selflessness, Temperament, and Loyalty. To accomplish this, a new system was developed, where each general has a set of 3 Ability stats and 3 Personality stats, similar to the system that be found in a role-playing game. The Traits and Ancillaries system for Europa Barbarorum attempts to increase the level of historical immersion experienced by the player: to make the player feel like they are really in the Ancient World and controlling their faction's rulers. An Introduction to the Traits and Ancillaries System ![]()
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